What happens now in my game?

My current Dungeons and Dragons game tends to happen once a week and every week I end up asking myself: 'Great! What happens in this week's game???'

This certainly is more of an issue in games that are following a larger plot than in a 'monster of the week' campaign but both of them require you to think ahead and find new adventures time after time and that can be a challenge... especially when you have players going in directions you didn't plan!

So how do you figure out the answer to this question?

1. What do your players want/What are they good at?

My players tend towards roleplaying more than combat so generally the encounters we have are social. My group is also made up of all caster classes so there are few physical challenges to overcome because that creates a frustrating (though sometimes funny) situation for everyone involved. When I'm really stuck, I create a poll for my players and ask what they want to do next: a dungeon, big fight, city visit or festival. Honestly, there's no shame in asking for guidance from your players.

2. What hasn't happened in a while?

Variety really makes TTRPGs shine so I try to keep my sessions a bit different from each other. After so many 'trapped in a dark dungeon' sessions in a row, it can start to feel a bit tedious for me and my players. So I try to mix things up from dungeon exploration to city encounters to shopping episode to big siege fight at a tower. Changing things up every week also helps prepping feel like less of a chore for me. At the end of the day, you've got to remember that you as the game master are playing this as well, so make it fun for you too!

3. Utilize resources.

There are a ton of resources in official resources for games and on sites like DMsGuild and DrivethruRPG. Go looking through them and see the amazingness available to you. There are some incredible one-shots that fit into a lot of types of games and do a lot of the heavy lifting for you. These types of resources have been a life saver for me and I still use a lot of them when I am really struggling. I love that these options exist and knowing and embracing that has really leveled-up my game mastering style.

Those are some ways to find new options for your games to keep them feeling fresh and new week after week. BUT, don't forget it's important to take breaks too and not burn yourself out by trying to keep going when that creative well is dry.

Making NPCs Stand Out with Voice

We're here again with some more tips on running your tabletop roleplaying game! This time I want to talk about dialogue and voice!

If you're anything like me, you dream of being able to do really great and unique voices for every character in your game... and if you're like me, you have maybe 4 different voices you default to in your games. So how do you deal with this and make it clear who is talking in your games?

1. State it outright.

There is no shame in straight out telling your players: "The dwarf woman says to you "Help!'" There is no confusion here about who is talking to who. It can maybe feel a little cheat-y but it's a clear direct means of sharing information and making things totally unambiguous.

There is no shame in clear communication.

2. Different word choice.

One thing that can make your characters stand out for one another is their diction and the words they use. The elf professor of evocation probably will have a different way of explaining things than the goblin bartender. The way they talk, the words they use and the speed they share them in all make a big difference in keeping personalities clear too.

This is my favorite way of having characters stand out from each other and the one I tend to use the most.

3. Gestures and nervous habits.

During a lot of conversations, people are doing things while they're talking. What do your NPCs do while they're chatting with the players? Does the tavern waitress play with her hair or fiddle with the quill she's using to take the orders? The movements and habits of a character can really bring them to life and make them feel more relatable as well.

These are just three ways to make your NPCs stand out a bit more and feel different even if they all use the same one voice you can manage. There's no shame in not being a nerdy-ass voice actor :) .